![]() Click the + button and select Create Multi-Output Device. ago I managed to do it with Loopback, a free software that works just like old soundflower. As its quite a while ago, I may also have used aggregated devices. Then I set the output to soundflower 64 and in Discord the input the soundflower 64. Audio devices will be opened, showing your current devices you can use like a built-in microphone and built-in output. I managed to do it with a track recording the mic in Ableton. Open up Audio MIDI Setup by searching for it in spotlight (command + spacebar). In Logic I would change channel strips outputs to where I want them to go. Setup Soundflower Download Soundflower - Once installed restart your Mac. Next I would create additional L & R input channels in S1’s Song Setup. ![]() and S1’s recording device would be the same. Open System Preferences from the Apple menu and select the Sound panel, followed by the Output tab. Logic’s output would need to be Soundflower 64. this function is called only if audioFormat. Mainstage’s output and Logic’s input would be Soundflower (2 or 64). James Cadwallader Mac Studio, 64GB RAM, 1 TB SSD, Glyph 2TB USB3 HDD, Mac OS Monterey 12.6. Qint64 StreamReader::writeData(const char *data, qint64 len) ProTools->Soundflower->OBS with armed tracks You need to configure the PT aggregate device to use both your interface and Soundflower. You can download Xcode 3.1 as a part of Apple's developer tools from There are two Build Configurations in the project: the Development build configuration builds Soundflower for the architecture of the machine you are using suitable for debugging. For your purposes, select the 2-channel version, as the 64-channel version is for more advanced applications. If you found this helpful drop me a like and help me with the YouTube algorithm. Soundflower should appear on that list with two different entries: Soundflower (64 ch) and Soundflower (2 ch). ![]() Go to the output, same thing 64-channel Soundflowers in there and you can also go to sound effects and we can also select Soundflower in there. here is the function of QIODevice subclass that doesn't work as expected Soundflower.xcodeproj is an Xcode 3.1 compatible project. Now you can see the Soundflower 64-channel and 2 channel thats on the input. this line shows the original format: QAudioFormat(44100Hz, 32bit, channelCount=64, sampleType=SignedInt, byteOrder=BigEndian, codec="audio/pcm") Always set the System-level Audio Output to Soundflower In the recording application, always select the Audio Input (microphone setting) to Soundflower You can use either Soundflower 2channel or Soundflower 64 channel, just be sure to match them up for both audio input and output. QAudioFormat format = device.preferredFormat() How can I make it work with soundflower's original audioformat, which is 64 channel? Or is this a bug in the QIODevice? Here is the sample codes: void MyWidget::deviceChanged (const QAudioDeviceInfo &device) ![]() I noticed the QIODevice::writeData function is only triggered if I manually change QAudioFormat's channelCount to anything less than 16. I want to use a custom QIODevice to process audio data received from Soundflower (64 channel). ![]()
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