![]() ![]() I am focusing on the SteamDeck for the hand-held gaming experience as since I got the thing, I have become quite the fan of using it for gaming over my laptop or desktop systems. I have tested this on the SteamDeck and on my openSUSE Tumbleweed Linux machine using the RetroArch flatpak. After a few tries, I now have it figured out with repeatable results for the SteamDeck or other machines running RetroArch. I have seen this done elsewhere but wanted to do this for myself. I have loaded it up with many of my retro games and one of my favorites to play on it is Super Mario World but in a widescreen format. Only turn this code on while you're ontop of Yoshi after he picks up an item ĭoing so will cause Yoshi to keep Generating more of that item out of thin air.The SteamDeck is a great retro gaming platform. Yoshi Generates Unlimited Items Post Pick-Up The level you're on will be completed and you'll start next level with a normal Yoshi.Įxtra Life for Every Coin Even Yoshi Coins This code has some other effects too, like if you die with a winged Yoshi Items dont fall out of "Bonus Items" box when hit You can land on the ground inbetween enemies and it still counts.Īny Yoshi Has Wings and Flies Without shell: DDE0-07A0 No longer need to Stomp 8 Enemies *consecutively* for 1 Up: C23B-AF07 On the World Map while standing on Yoshi's House press Select. Warp to Star World from Yoshi's House: EDB7-0FBD Kick an Empty Turtle Shell for 4000 Points: 62C0-AFA1īlue Shell is Unlimited Flying Time for Green Yoshi: C2EC-0700Īny shell is unlimited flying time for Blue Yoshi. If you die with Yoshi you continue with him: 62C2-DF0D Try this code if the other doesn't work and vice versa.ġ Berry for Yoshi to Hatch a Mushroom: DFE3-D7A0Ģ Berries for Yoshi to Hatch a Cloud: DBE3-DF00 Mario Floats After Jumping until you let go of A: DD2C-AF6F Little Yoshi only needs to eat 3 enemy to become Big: D7CE-64A0 Little Yoshi only needs to eat 2 enemy to become Big: D4CE-64A0 Little Yoshi only needs to eat 1 enemy to become Big: DFCE-64A0 You may need to switch off effects to continue on puzzles that use a Timer.Įvery Dragon Coin is an Extra Life: D2E5-A7AD Stay as Super Mario, Cape Mario or Fire Mario when you fall and die: CB28-DF6D Stay as Super Mario, Cape Mario or Fire Mario When Hit: CBED-6DDFĮxtra items will still fall out of the box at the top of screen. Press Up + Select to cycle Mario through Power Ups. Restart at Halfway Point on Death: 6267-AF97 ![]() Invincibility Almost all the time: DD32-6DAD That guide will go into a lot of detail about how to setup and use the codes you find on these pages and some trouble shooting tips for those who need them.ĭon't see the code you're looking for on this page? Why not try my Pro Action Replay codes for Super Mario World and see if the code you're looking for is there instead! Those of you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my how to setup Game Genie and PAR codes for SNES guide. If you're playing with an actual physical console you'll need to purchase a physical Game Genie or Pro Action Replay and use the codes that way. If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. ![]()
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